Built to
be played.

I build custom FiveM systems, interfaces and creative tools. From the first interaction to the world around it.

Explore the work
Blast Speaker System product video thumbnail
Blast Speaker System
A closer look at the work
FiveM developmentNUI & web interfacesCreative tools & 3DESX → Custom core

The work goes deeper.

A selection from the wider Blast ecosystem. Open a project to see what is behind it.

Your idea.
My next build.

Custom work for server owners who want their own experience.

Custom FiveM systems

Gameplay, progression, business systems and persistent worlds. Built around how your server actually works.

Lua · TypeScript · SQL

Interfaces with character

NUI and web interfaces with considered flows, clear controls and a visual identity that belongs to your project.

HTML · CSS · JavaScript

Integration & creative tools

Connect existing resources, adapt ESX systems and build editors that make your content workflow easier.

ESX · Adapters · 3D workflows
BLAST flame logo

The developer behind Blast.

I started building for FiveM with ESX. That grew into Blast: a custom core, connected gameplay systems, product interfaces and tools for creating what comes next.

My work moves between code and the world it creates — from multiplayer logic and data to 3D assets, in-game screens and desktop editors.

Find me on GitHub

See it in action.
Make it your own.

Explore the products, watch the demos and get to know how I build.