Custom FiveM systems
Gameplay, progression, business systems and persistent worlds. Built around how your server actually works.
Lua · TypeScript · SQLI build custom FiveM systems, interfaces and creative tools. From the first interaction to the world around it.
Explore the work
Three products. Real demos. Every detail has a purpose.
An in-game music experience with custom speakers, vehicle radio and spatial audio. One project, from the physical device to its interface.
A selection from the wider Blast ecosystem. Open a project to see what is behind it.
Custom work for server owners who want their own experience.
Gameplay, progression, business systems and persistent worlds. Built around how your server actually works.
Lua · TypeScript · SQLNUI and web interfaces with considered flows, clear controls and a visual identity that belongs to your project.
HTML · CSS · JavaScriptConnect existing resources, adapt ESX systems and build editors that make your content workflow easier.
ESX · Adapters · 3D workflows
I started building for FiveM with ESX. That grew into Blast: a custom core, connected gameplay systems, product interfaces and tools for creating what comes next.
My work moves between code and the world it creates — from multiplayer logic and data to 3D assets, in-game screens and desktop editors.
Find me on GitHubExplore the products, watch the demos and get to know how I build.